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User Discussion

Synchronizing static enemies Tags:

22nd of April, 2017 15:32

[tsc-users] Synchronizing static enemies

Is there a reasonably simple way (few lines of script code, fe) to synchronize the movement of static enemies? Say I have three static enemies lined up horizontally next to each other with straight vertical paths of the same length pointing downwards. If I approach these enemies from far away, depending on my approach they will produce a different pattern every time. Ideally, I would like to avoid this and have them all move synchronized with each other. I realize I could drop the paths altogether and move the enemies around entirely with scripting, but that doesn't seem "reasonable" or "simple" and I would prefer to not go down that route if I can help it.